Arduino – CLCD with I2C – Pac Man
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#include <Wire.h> #include <LiquidCrystal_I2C.h> LiquidCrystal_I2C lcd(0x27, 16, 2); byte user_value1[8]={ B01110, B11101, B11111, B11100, B11000, B11100, B11111, B01110 }; byte user_value2[8]={ B01110, B11101, B11111, B11111, B11000, B11111, B11111, B01110 }; byte user_value3[8]={ B00000, B00000, B00000, B00110, B00110, B00000, B00000, B00000 }; byte user_value4[8]={ B01110, B11111, B10101, B11111, B11111, B11111, B10101, B10101 }; void setup() { lcd.init(); delay(1000); lcd.createChar(0, user_value1); lcd.createChar(1, user_value2); lcd.createChar(2, user_value3); lcd.createChar(3, user_value4); lcd.backlight(); lcd.setCursor(0,0); lcd.print("Pac Man "); lcd.write(0); } void loop() { lcd.setCursor(0,1); for (int i=0;i<16;i++) { lcd.write(2); } delay(1000); for (int i=0;i<16;i++) { lcd.setCursor(i-1,1); lcd.print(" "); lcd.setCursor(i,1); if (i%2==0) { lcd.write(0); } else { lcd.write(1); } if (i>3) { lcd.setCursor(i-4-1,1); lcd.print(" "); lcd.setCursor(i-4,1); lcd.write(3); } delay(500); } lcd.setCursor(0,1); lcd.print(" Game Over! "); delay(2000); } |